About Albany
At a library booksale in the late 1990s, I found an old paperback of James Howard Kunstler’s The Geography of Nowhere. After years of playing sim City, I was vaguely interested in how real places were zoned and constructed. Kunstler gave me a language about urbanism and walk-ability and such that helped me explain why the swathes of parking lots surrounding everything were useless and ugly. He clued me into the truth: most new places being build and zones were being done badly.